## Table of Contents |

Notes on C# operator overloading.

In any class, operators can be overloaded to give new meaning.

- Requirement: it must be static.

Example

```
public static RETURN_TYPE operator<OPERATOR> (...){...}
// integer addition
public static int operator+ (int left, int right){ return left+right;}
```

Example from Learning C# 3.0

```
public class Fraction
{
...
public static Fraction operator+ (Fraction left, Fraction right)
{
...
return new Fraction(...)
}
public static Fraction operator+ (Fraction left, Fraction right){ return new Fraction(...)}
public static Fraction operator* (Fraction left, Fraction right){ return new Fraction(...)}
public static Fraction operator/ (Fraction left, Fraction right){ return new Fraction(...)}
public static Fraction operator- (Fraction left, Fraction right){ return new Fraction(...)}
}
```

# Comparison operators

`==`

: equal operator

- if
`==`

operator is overloaded, then`!=`

must also be implemented. - must return
`bool`

.

Example

```
public static bool operator ==(List a, List b) {
return Equals(a, b);
}
```

Example

```
public class Employee
{
int id; // employee id #, assumed unique
public static bool operator==(Employee left, Employee right)
{ return left.id==right.id ;}
public static bool operator!=(Employee left, Employee right)
{ return !(left==right)}
}
```

For `!=`

, use this, since `==`

is already defined:

```
{ return !(left==right);}
```

`Equals()`

: if `==`

is overloaded, then it is recommended to implemenet `Equals()`

as well.
Assuming that `==`

has been implemented, use this for most Equals in your class:

```
public override bool Equals(object o)
{
if (!(o is Employee) ) return false;
return this==(Employee)o;
}
```

’>’ , ‘<’ if one is implemented, both must be implemented Also, less than or equal and greater than or equal should also be implemented if above, if > and < are defined.

```
public static bool operator> (Fraction left, Fraction right){ return ...;}
public static bool operator< (Fraction left, Fraction right){ return ...;}
public static bool operator<= (Fraction left, Fraction right){ return ...;}
public static bool operator>= (Fraction left, Fraction right){ return ...;}
```

# Implicit vs Explicit

implicit: conversion is guaranteed to succeed. no casting.

```
int intVal=5;
long longVal = intVal; // implicitly ok
```

explicit: otherwise. requires casting.

```
int intVal = 5L; // ### ERROR! cannot implicitly convert long to int
int intVal = (int)5L; // OK. Explicit conversion / casting
```

Ex

```
// Learning C# 3.0 - O'Reilly
// convert int to fraction. implicit
public static implicit operator Fraction(int theInt)
{ return new Fraction(theInt);}
// convert fraction to int. explicit.
// bc value is truncated, i.e. 1/2 ==> 1 int
public static explicit operator int(Fraction theFraction)
{
return theFraction.numerator / theFraction.denominator;
}
//
myFraction = 5; // implicit convert to 5/1.
myInt = (int)myFraction; // explicit convert to 5, truncates
```